2+D+Motion

=__Motion in a Plane (not that kind of plane) __= //What's the same as last year? What's new and different?//



 **2 Dimensional Blur**

 Projectile Motion
In order to solve a projectile motion problem, you must break up your information into components. By having a 'X' and 'Y' component, it becomes quite simple to solve the problem using basic 1-dimensional equations such as:

d = ½at² + vt

(vf)² = (vi)² + 2ad

vf = vi + at

=**Circular Motion **=

a = v² / r
v= 2πr / T

Equation of Path: y = ( g / 2 (Vi)² cos² θ) x² + (tan θ) x